glclcok-5.0 Benchmark Test. GL Vendor : NVIDIA Corporation GL Renderer: RIVA TNT/AGP/SSE GL Version : 1.1.3 1. double buffers 99.28 FPS 182910 TPS at 1842 Triangles 2. single buffer 121.79 FPS 224355 TPS at 1842 Triangles 3. environment mapping double buffers 100.30 FPS 187374 TPS at 1870 Triangles 4. environment mapping single buffer 194.49 FPS 363715 TPS at 1870 Triangles 5. bi-linear environment mapping double buffers 100.41 FPS 187561 TPS at 1870 Triangles 6. bi-linear environment mapping single buffer 194.18 FPS 363154 TPS at 1870 Triangles 7. tri-linear environment mapping double buffers 100.31 FPS 187561 TPS at 1870 Triangles 8. tri-linear environment mapping single buffer 193.40 FPS 361658 TPS at 1870 Triangles 9. tri-linear shading texture double buffers 100.20 FPS 187187 TPS at 1870 Triangles 10. tri-linear shading texture single buffer 109.00 FPS 203830 TPS at 1870 Triangles 11. tri-linear transparency texture double buffers 100.31 FPS 187561 TPS at 1870 Triangles 12. tri-linear transparency texture single buffer 171.10 FPS 319957 TPS at 1870 Triangles 13. tri-linear transparency texture with over sampling double buffers 97.70 FPS 209078 TPS at 2140 Triangles 14. tri-linear transparency texture with over sampling single buffer 97.60 FPS 208650 TPS at 2140 Triangles 15. tri-linear shading texture transparency texture double buffers 88.55 FPS 284622 TPS at 3198 Triangles 16. tri-linear shading texture transparency texture single buffer 92.00 FPS 294216 TPS at 3198 Triangles 17. tri-linear shading texture transparency texture high quality clock double buffers 33.50 FPS 464109 TPS at 13854 Triangles 18. tri-linear shading texture transparency texture high quality clock single buffer 35.05 FPS 484890 TPS at 13854 Triangles