glclcok-5.0 Benchmark Test. GL Vendor : NVIDIA Corporation GL Renderer: RIVA TNT2/AGP/SSE GL Version : 1.1.3 1. double buffers 82.56 FPS 151965 TPS at 1842 Triangles 2. single buffer 119.71 FPS 221592 TPS at 1842 Triangles 3. environment mapping double buffers 85.00 FPS 158950 TPS at 1870 Triangles 4. environment mapping single buffer 197.40 FPS 368764 TPS at 1870 Triangles 5. bi-linear environment mapping double buffers 85.00 FPS 158950 TPS at 1870 Triangles 6. bi-linear environment mapping single buffer 196.00 FPS 366520 TPS at 1870 Triangles 7. tri-linear environment mapping double buffers 84.98 FPS 158763 TPS at 1870 Triangles 8. tri-linear environment mapping single buffer 197.20 FPS 368764 TPS at 1870 Triangles 9. tri-linear shading texture double buffers 85.09 FPS 158950 TPS at 1870 Triangles 10. tri-linear shading texture single buffer 107.88 FPS 201773 TPS at 1870 Triangles 11. tri-linear transparency texture double buffers 84.91 FPS 158763 TPS at 1870 Triangles 12. tri-linear transparency texture single buffer 173.28 FPS 324071 TPS at 1870 Triangles 13. tri-linear transparency texture with over sampling double buffers 85.09 FPS 181900 TPS at 2140 Triangles 14. tri-linear transparency texture with over sampling single buffer 96.80 FPS 207152 TPS at 2140 Triangles 15. tri-linear shading texture transparency texture double buffers 84.98 FPS 271510 TPS at 3198 Triangles 16. tri-linear shading texture transparency texture single buffer 92.81 FPS 296774 TPS at 3198 Triangles 17. tri-linear shading texture transparency texture high quality clock double buffers 33.99 FPS 471036 TPS at 13854 Triangles 18. tri-linear shading texture transparency texture high quality clock single buffer 34.43 FPS 476577 TPS at 13854 Triangles