glclcok-5.0 Benchmark Test. GL Vendor : NVIDIA Corporation GL Renderer: RIVA TNT2/AGP/SSE GL Version : 1.1.3 1. double buffers 113.39 FPS 208882 TPS at 1842 Triangles 2. single buffer 112.20 FPS 206672 TPS at 1842 Triangles 3. environment mapping double buffers 187.99 FPS 351186 TPS at 1870 Triangles 4. environment mapping single buffer 183.28 FPS 344454 TPS at 1870 Triangles 5. bi-linear environment mapping double buffers 186.89 FPS 349503 TPS at 1870 Triangles 6. bi-linear environment mapping single buffer 183.20 FPS 342584 TPS at 1870 Triangles 7. tri-linear environment mapping double buffers 187.61 FPS 350438 TPS at 1870 Triangles 8. tri-linear environment mapping single buffer 182.80 FPS 341836 TPS at 1870 Triangles 9. tri-linear shading texture double buffers 100.31 FPS 187374 TPS at 1870 Triangles 10. tri-linear shading texture single buffer 98.99 FPS 185130 TPS at 1870 Triangles 11. tri-linear transparency texture double buffers 162.71 FPS 304249 TPS at 1870 Triangles 12. tri-linear transparency texture single buffer 159.66 FPS 298265 TPS at 1870 Triangles 13. tri-linear transparency texture with over sampling double buffers 91.14 FPS 196024 TPS at 2140 Triangles 14. tri-linear transparency texture with over sampling single buffer 89.50 FPS 191530 TPS at 2140 Triangles 15. tri-linear shading texture transparency texture double buffers 87.09 FPS 278226 TPS at 3198 Triangles 16. tri-linear shading texture transparency texture single buffer 86.10 FPS 275347 TPS at 3198 Triangles 17. tri-linear shading texture transparency texture high quality clock double buffers 32.70 FPS 453025 TPS at 13854 Triangles 18. tri-linear shading texture transparency texture high quality clock single buffer 32.24 FPS 446098 TPS at 13854 Triangles