glclcok-5.0 Benchmark Test. GL Vendor : NVIDIA Corporation GL Renderer: RIVA TNT2/AGP/SSE GL Version : 1.1.3 1. double buffers 84.99 FPS 156385 TPS at 1842 Triangles 2. single buffer 98.49 FPS 181437 TPS at 1842 Triangles 3. environment mapping double buffers 84.70 FPS 158202 TPS at 1870 Triangles 4. environment mapping single buffer 162.80 FPS 304436 TPS at 1870 Triangles 5. bi-linear environment mapping double buffers 84.99 FPS 158763 TPS at 1870 Triangles 6. bi-linear environment mapping single buffer 161.60 FPS 302192 TPS at 1870 Triangles 7. tri-linear environment mapping double buffers 84.60 FPS 158202 TPS at 1870 Triangles 8. tri-linear environment mapping single buffer 164.86 FPS 307989 TPS at 1870 Triangles 9. tri-linear shading texture double buffers 83.90 FPS 156893 TPS at 1870 Triangles 10. tri-linear shading texture single buffer 88.69 FPS 165682 TPS at 1870 Triangles 11. tri-linear transparency texture double buffers 84.97 FPS 159698 TPS at 1870 Triangles 12. tri-linear transparency texture single buffer 143.70 FPS 268719 TPS at 1870 Triangles 13. tri-linear transparency texture with over sampling double buffers 80.09 FPS 171414 TPS at 2140 Triangles 14. tri-linear transparency texture with over sampling single buffer 80.38 FPS 171842 TPS at 2140 Triangles 15. tri-linear shading texture transparency texture double buffers 75.19 FPS 240489 TPS at 3198 Triangles 16. tri-linear shading texture transparency texture single buffer 76.98 FPS 245926 TPS at 3198 Triangles 17. tri-linear shading texture transparency texture high quality clock double buffers 28.29 FPS 392068 TPS at 13854 Triangles 18. tri-linear shading texture transparency texture high quality clock single buffer 28.60 FPS 396224 TPS at 13854 Triangles