glclock-4.5 benchmark test. 1. double buffers 85.07 FPS 153729 TPS at 1798 Triangles 2. single buffer 119.68 FPS 215220 TPS at 1798 Triangles 3. environment mapping double buffers 85.10 FPS 155380 TPS at 1828 Triangles 4. environment mapping single buffer 126.04 FPS 230145 TPS at 1828 Triangles 5. bi-linear environment mapping double buffers 84.99 FPS 155380 TPS at 1828 Triangles 6. bi-linear environment mapping single buffer 125.09 FPS 228682 TPS at 1828 Triangles 7. tri-linear environment mapping double buffers 85.09 FPS 155380 TPS at 1828 Triangles 8. tri-linear environment mapping single buffer 125.40 FPS 229231 TPS at 1828 Triangles 9. tri-linear shading texture double buffers 85.09 FPS 155380 TPS at 1828 Triangles 10. tri-linear shading texture single buffer 110.42 FPS 201628 TPS at 1828 Triangles 11. tri-linear transparency texture double buffers 84.99 FPS 155380 TPS at 1828 Triangles 12. tri-linear transparency texture single buffer 123.13 FPS 224844 TPS at 1828 Triangles 13. tri-linear transparency texture with over sampling double buffers 71.06 FPS 137030 TPS at 1930 Triangles 14. tri-linear transparency texture with over sampling single buffer 73.99 FPS 142820 TPS at 1930 Triangles 15. tri-linear shading texture transparency texture double buffers 72.77 FPS 229441 TPS at 3156 Triangles 16. tri-linear shading texture transparency texture single buffer 74.38 FPS 234490 TPS at 3156 Triangles 17. tri-linear shading texture transparency texture high quality clock double buffers 22.80 FPS 314913 TPS at 13812 Triangles 18. tri-linear shading texture transparency texture high quality clock single buffer 22.82 FPS 314913 TPS at 13812 Triangles