glclcok-5.0 Benchmark Test. GL Vendor : NVIDIA Corporation GL Renderer: GeForce 256/AGP/SSE GL Version : 1.1.4 1. double buffers 310.70 FPS 572309 TPS at 1842 Triangles 2. single buffer 315.62 FPS 580782 TPS at 1842 Triangles 3. environment mapping double buffers 598.74 FPS 1125366 TPS at 1870 Triangles 4. environment mapping single buffer 687.39 FPS 1285251 TPS at 1870 Triangles 5. bi-linear environment mapping double buffers 597.96 FPS 1118260 TPS at 1870 Triangles 6. bi-linear environment mapping single buffer 688.50 FPS 1285999 TPS at 1870 Triangles 7. tri-linear environment mapping double buffers 607.68 FPS 1136399 TPS at 1870 Triangles 8. tri-linear environment mapping single buffer 701.06 FPS 1309561 TPS at 1870 Triangles 9. tri-linear shading texture double buffers 288.78 FPS 540056 TPS at 1870 Triangles 10. tri-linear shading texture single buffer 296.72 FPS 554829 TPS at 1870 Triangles 11. tri-linear transparency texture double buffers 619.21 FPS 1156782 TPS at 1870 Triangles 12. tri-linear transparency texture single buffer 615.63 FPS 1156969 TPS at 1870 Triangles 13. tri-linear transparency texture with over sampling double buffers 409.40 FPS 876116 TPS at 2140 Triangles 14. tri-linear transparency texture with over sampling single buffer 413.09 FPS 884034 TPS at 2140 Triangles 15. tri-linear shading texture transparency texture double buffers 292.02 FPS 933816 TPS at 3198 Triangles 16. tri-linear shading texture transparency texture single buffer 294.59 FPS 942130 TPS at 3198 Triangles 17. tri-linear shading texture transparency texture high quality clock double buffers 139.86 FPS 1935403 TPS at 13854 Triangles 18. tri-linear shading texture transparency texture high quality clock single buffer 143.89 FPS 1993590 TPS at 13854 Triangles