glclcok-5.0 Benchmark Test. GL Vendor : NVIDIA Corporation GL Renderer: GeForce 256/AGP/SSE GL Version : 1.1.4 1. double buffers 309.30 FPS 569730 TPS at 1842 Triangles 2. single buffer 313.88 FPS 578203 TPS at 1842 Triangles 3. environment mapping double buffers 538.97 FPS 1006808 TPS at 1870 Triangles 4. environment mapping single buffer 618.37 FPS 1156408 TPS at 1870 Triangles 5. bi-linear environment mapping double buffers 539.10 FPS 1006995 TPS at 1870 Triangles 6. bi-linear environment mapping single buffer 618.67 FPS 1156969 TPS at 1870 Triangles 7. tri-linear environment mapping double buffers 546.66 FPS 1022142 TPS at 1870 Triangles 8. tri-linear environment mapping single buffer 629.66 FPS 1177539 TPS at 1870 Triangles 9. tri-linear shading texture double buffers 291.01 FPS 543609 TPS at 1870 Triangles 10. tri-linear shading texture single buffer 298.29 FPS 557821 TPS at 1870 Triangles 11. tri-linear transparency texture double buffers 591.60 FPS 1106292 TPS at 1870 Triangles 12. tri-linear transparency texture single buffer 629.92 FPS 1177913 TPS at 1870 Triangles 13. tri-linear transparency texture with over sampling double buffers 396.50 FPS 848510 TPS at 2140 Triangles 14. tri-linear transparency texture with over sampling single buffer 416.13 FPS 889598 TPS at 2140 Triangles 15. tri-linear shading texture transparency texture double buffers 291.89 FPS 933496 TPS at 3198 Triangles 16. tri-linear shading texture transparency texture single buffer 294.83 FPS 942770 TPS at 3198 Triangles 17. tri-linear shading texture transparency texture high quality clock double buffers 125.69 FPS 1741447 TPS at 13854 Triangles 18. tri-linear shading texture transparency texture high quality clock single buffer 129.74 FPS 1795478 TPS at 13854 Triangles