glclock-4.5 benchmark test. 1. double buffers 83.30 FPS 149593 TPS at 1798 Triangles 2. single buffer 43.80 FPS 78752 TPS at 1798 Triangles 3. environment mapping double buffers 82.79 FPS 151175 TPS at 1828 Triangles 4. environment mapping single buffer 21.30 FPS 38936 TPS at 1828 Triangles 5. bi-linear environment mapping double buffers 82.58 FPS 150810 TPS at 1828 Triangles 6. bi-linear environment mapping single buffer 19.01 FPS 34732 TPS at 1828 Triangles 7. tri-linear environment mapping double buffers 82.47 FPS 150627 TPS at 1828 Triangles 8. tri-linear environment mapping single buffer 14.79 FPS 27054 TPS at 1828 Triangles 9. tri-linear shading texture double buffers 71.09 FPS 129970 TPS at 1828 Triangles 10. tri-linear shading texture single buffer 13.49 FPS 24495 TPS at 1828 Triangles 11. tri-linear transparency texture double buffers 81.89 FPS 149713 TPS at 1828 Triangles 12. tri-linear transparency texture single buffer 11.62 FPS 21204 TPS at 1828 Triangles 13. tri-linear transparency texture with over sampling double buffers 53.00 FPS 102290 TPS at 1930 Triangles 14. tri-linear transparency texture with over sampling single buffer 3.68 FPS 7008 TPS at 1930 Triangles 15. tri-linear shading texture transparency texture double buffers 50.14 FPS 158115 TPS at 3156 Triangles 16. tri-linear shading texture transparency texture single buffer 7.10 FPS 22407 TPS at 3156 Triangles 17. tri-linear shading texture transparency texture high quality clock double buffers 14.80 FPS 204417 TPS at 13812 Triangles 18. tri-linear shading texture transparency texture high quality clock single buffer 4.72 FPS 64456 TPS at 13812 Triangles