glclcok-5.0 Benchmark Test. GL Vendor : NVIDIA Corporation GL Renderer: RIVA TNT/PCI GL Version : 1.1.4 1. double buffers 48.20 FPS 88784 TPS at 1842 Triangles 2. single buffer 48.15 FPS 88600 TPS at 1842 Triangles 3. environment mapping double buffers 78.00 FPS 145860 TPS at 1870 Triangles 4. environment mapping single buffer 78.28 FPS 146234 TPS at 1870 Triangles 5. bi-linear environment mapping double buffers 77.79 FPS 145486 TPS at 1870 Triangles 6. bi-linear environment mapping single buffer 78.08 FPS 145860 TPS at 1870 Triangles 7. tri-linear environment mapping double buffers 77.80 FPS 145486 TPS at 1870 Triangles 8. tri-linear environment mapping single buffer 77.02 FPS 144738 TPS at 1870 Triangles 9. tri-linear shading texture double buffers 43.33 FPS 80971 TPS at 1870 Triangles 10. tri-linear shading texture single buffer 43.48 FPS 81719 TPS at 1870 Triangles 11. tri-linear transparency texture double buffers 69.27 FPS 129404 TPS at 1870 Triangles 12. tri-linear transparency texture single buffer 68.90 FPS 128843 TPS at 1870 Triangles 13. tri-linear transparency texture with over sampling double buffers 38.84 FPS 83032 TPS at 2140 Triangles 14. tri-linear transparency texture with over sampling single buffer 38.50 FPS 82390 TPS at 2140 Triangles 15. tri-linear shading texture transparency texture double buffers 30.70 FPS 98178 TPS at 3198 Triangles 16. tri-linear shading texture transparency texture single buffer 30.74 FPS 98178 TPS at 3198 Triangles 17. tri-linear shading texture transparency texture high quality clock double buffers 9.61 FPS 132998 TPS at 13854 Triangles 18. tri-linear shading texture transparency texture high quality clock single buffer 9.56 FPS 132998 TPS at 13854 Triangles