glclcok-5.0 Benchmark Test. GL Vendor : NVIDIA Corporation GL Renderer: GeForce 256/AGP GL Version : 1.1.4 1. double buffers 159.39 FPS 293614 TPS at 1842 Triangles 2. single buffer 158.89 FPS 292693 TPS at 1842 Triangles 3. environment mapping double buffers 375.06 FPS 700689 TPS at 1870 Triangles 4. environment mapping single buffer 381.09 FPS 712657 TPS at 1870 Triangles 5. bi-linear environment mapping double buffers 373.78 FPS 698258 TPS at 1870 Triangles 6. bi-linear environment mapping single buffer 385.53 FPS 724625 TPS at 1870 Triangles 7. tri-linear environment mapping double buffers 369.33 FPS 690404 TPS at 1870 Triangles 8. tri-linear environment mapping single buffer 382.89 FPS 716023 TPS at 1870 Triangles 9. tri-linear shading texture double buffers 149.36 FPS 279004 TPS at 1870 Triangles 10. tri-linear shading texture single buffer 150.50 FPS 281435 TPS at 1870 Triangles 11. tri-linear transparency texture double buffers 293.81 FPS 548845 TPS at 1870 Triangles 12. tri-linear transparency texture single buffer 299.69 FPS 560439 TPS at 1870 Triangles 13. tri-linear transparency texture with over sampling double buffers 205.71 FPS 440198 TPS at 2140 Triangles 14. tri-linear transparency texture with over sampling single buffer 199.79 FPS 427144 TPS at 2140 Triangles 15. tri-linear shading texture transparency texture double buffers 152.53 FPS 490253 TPS at 3198 Triangles 16. tri-linear shading texture transparency texture single buffer 154.41 FPS 493771 TPS at 3198 Triangles 17. tri-linear shading texture transparency texture high quality clock double buffers 99.30 FPS 1375702 TPS at 13854 Triangles 18. tri-linear shading texture transparency texture high quality clock single buffer 99.62 FPS 1378473 TPS at 13854 Triangles