glclcok-5.0 Benchmark Test. GL Vendor : 3Dfx Interactive Inc. GL Renderer: 3Dfx/Voodoo Banshee (tm)/1 TMU/16 MB SDRAM GL Version : 1.1.0 3Dfx ICD (Apr 28 1999) 1. double buffers 55.65 FPS 102415 TPS at 1842 Triangles 2. single buffer 36.70 FPS 67601 TPS at 1842 Triangles 3. environment mapping double buffers 49.65 FPS 92752 TPS at 1870 Triangles 4. environment mapping single buffer 36.90 FPS 69003 TPS at 1870 Triangles 5. bi-linear environment mapping double buffers 48.40 FPS 90508 TPS at 1870 Triangles 6. bi-linear environment mapping single buffer 36.01 FPS 67320 TPS at 1870 Triangles 7. tri-linear environment mapping double buffers 48.46 FPS 90508 TPS at 1870 Triangles 8. tri-linear environment mapping single buffer 35.00 FPS 65450 TPS at 1870 Triangles 9. tri-linear shading texture double buffers 40.10 FPS 74987 TPS at 1870 Triangles 10. tri-linear shading texture single buffer 29.69 FPS 55539 TPS at 1870 Triangles 11. tri-linear transparency texture double buffers 42.99 FPS 80410 TPS at 1870 Triangles 12. tri-linear transparency texture single buffer 30.62 FPS 57222 TPS at 1870 Triangles 13. tri-linear transparency texture with over sampling double buffers 32.14 FPS 69122 TPS at 2140 Triangles 14. tri-linear transparency texture with over sampling single buffer 26.42 FPS 56496 TPS at 2140 Triangles 15. tri-linear shading texture transparency texture double buffers 23.70 FPS 75792 TPS at 3198 Triangles 16. tri-linear shading texture transparency texture single buffer 20.12 FPS 64279 TPS at 3198 Triangles 17. tri-linear shading texture transparency texture high quality clock double buffers 6.77 FPS 94207 TPS at 13854 Triangles 18. tri-linear shading texture transparency texture high quality clock single buffer 6.44 FPS 88665 TPS at 13854 Triangles