glclcok-5.0 Benchmark Test. GL Vendor : NVIDIA Corporation GL Renderer: GeForce 256/AGP/3DNOW! GL Version : 1.1.4 1. double buffers 300.88 FPS 554257 TPS at 1842 Triangles 2. single buffer 307.42 FPS 566230 TPS at 1842 Triangles 3. environment mapping double buffers 485.37 FPS 907698 TPS at 1870 Triangles 4. environment mapping single buffer 594.82 FPS 1111154 TPS at 1870 Triangles 5. bi-linear environment mapping double buffers 485.40 FPS 907698 TPS at 1870 Triangles 6. bi-linear environment mapping single buffer 595.01 FPS 1112650 TPS at 1870 Triangles 7. tri-linear environment mapping double buffers 510.37 FPS 954448 TPS at 1870 Triangles 8. tri-linear environment mapping single buffer 575.04 FPS 1096942 TPS at 1870 Triangles 9. tri-linear shading texture double buffers 290.70 FPS 543609 TPS at 1870 Triangles 10. tri-linear shading texture single buffer 292.90 FPS 547162 TPS at 1870 Triangles 11. tri-linear transparency texture double buffers 554.99 FPS 1037850 TPS at 1870 Triangles 12. tri-linear transparency texture single buffer 572.31 FPS 1070201 TPS at 1870 Triangles 13. tri-linear transparency texture with over sampling double buffers 369.16 FPS 789232 TPS at 2140 Triangles 14. tri-linear transparency texture with over sampling single buffer 376.58 FPS 805924 TPS at 2140 Triangles 15. tri-linear shading texture transparency texture double buffers 280.60 FPS 896399 TPS at 3198 Triangles 16. tri-linear shading texture transparency texture single buffer 287.84 FPS 925181 TPS at 3198 Triangles 17. tri-linear shading texture transparency texture high quality clock double buffers 137.31 FPS 1902154 TPS at 13854 Triangles 18. tri-linear shading texture transparency texture high quality clock single buffer 144.89 FPS 2007444 TPS at 13854 Triangles