glclock benchmark test. 1. double buffers 114.91 FPS 206614 TPS at 1798 Triangles 2. single buffer 132.00 FPS 237332 TPS at 1798 Triangles 3. environment mapping double buffers 112.53 FPS 205713 TPS at 1828 Triangles 4. environment mapping single buffer 129.49 FPS 236711 TPS at 1828 Triangles 5. bi-linear environment mapping double buffers 108.42 FPS 198192 TPS at 1828 Triangles 6. bi-linear environment mapping single buffer 124.01 FPS 226689 TPS at 1828 Triangles 7. tri-linear environment mapping double buffers 108.42 FPS 198192 TPS at 1828 Triangles 8. tri-linear environment mapping single buffer 123.99 FPS 226653 TPS at 1828 Triangles 9. tri-linear shading texture double buffers 100.00 FPS 182801 TPS at 1828 Triangles 10. tri-linear shading texture single buffer 114.30 FPS 208938 TPS at 1828 Triangles 11. tri-linear transparency texture double buffers 115.11 FPS 210428 TPS at 1828 Triangles 12. tri-linear transparency texture single buffer 132.69 FPS 242557 TPS at 1828 Triangles 13. tri-linear shading texture transparency texture double buffers 72.27 FPS 228096 TPS at 3156 Triangles 14. tri-linear shading texture transparency texture single buffer 78.28 FPS 247059 TPS at 3156 Triangles 15. tri-linear shading texture transparency texture high quality clock double buffers 24.40 FPS 383887 TPS at 15732 Triangles 16. tri-linear shading texture transparency texture high quality clock single buffer 25.08 FPS 394568 TPS at 15732 Triangles