glclock-4.5 benchmark test. 1. double buffers 111.79 FPS 201016 TPS at 1798 Triangles 2. single buffer 132.65 FPS 238235 TPS at 1798 Triangles 3. environment mapping double buffers 122.99 FPS 224844 TPS at 1828 Triangles 4. environment mapping single buffer 148.20 FPS 270909 TPS at 1828 Triangles 5. bi-linear environment mapping double buffers 120.90 FPS 221005 TPS at 1828 Triangles 6. bi-linear environment mapping single buffer 145.80 FPS 266522 TPS at 1828 Triangles 7. tri-linear environment mapping double buffers 118.63 FPS 216618 TPS at 1828 Triangles 8. tri-linear environment mapping single buffer 145.45 FPS 265608 TPS at 1828 Triangles 9. tri-linear shading texture double buffers 98.99 FPS 180972 TPS at 1828 Triangles 10. tri-linear shading texture single buffer 114.29 FPS 208940 TPS at 1828 Triangles 11. tri-linear transparency texture double buffers 125.20 FPS 228865 TPS at 1828 Triangles 12. tri-linear transparency texture single buffer 152.39 FPS 278587 TPS at 1828 Triangles 13. tri-linear transparency texture with over sampling double buffers 71.19 FPS 137416 TPS at 1930 Triangles 14. tri-linear transparency texture with over sampling single buffer 77.60 FPS 149768 TPS at 1930 Triangles 15. tri-linear shading texture transparency texture double buffers 74.80 FPS 236068 TPS at 3156 Triangles 16. tri-linear shading texture transparency texture single buffer 83.10 FPS 262263 TPS at 3156 Triangles 17. tri-linear shading texture transparency texture high quality clock double buffers 25.03 FPS 393300 TPS at 15732 Triangles 18. tri-linear shading texture transparency texture high quality clock single buffer 25.79 FPS 405885 TPS at 15732 Triangles