glclock-4.5 benchmark test. 1. double buffers 79.19 FPS 142401 TPS at 1798 Triangles 2. single buffer 80.52 FPS 144739 TPS at 1798 Triangles 3. environment mapping double buffers 66.07 FPS 120830 TPS at 1828 Triangles 4. environment mapping single buffer 66.02 FPS 120648 TPS at 1828 Triangles 5. bi-linear environment mapping double buffers 66.19 FPS 120830 TPS at 1828 Triangles 6. bi-linear environment mapping single buffer 66.08 FPS 120830 TPS at 1828 Triangles 7. tri-linear environment mapping double buffers 66.07 FPS 120830 TPS at 1828 Triangles 8. tri-linear environment mapping single buffer 66.01 FPS 120648 TPS at 1828 Triangles 9. tri-linear shading texture double buffers 65.22 FPS 119185 TPS at 1828 Triangles 10. tri-linear shading texture single buffer 65.56 FPS 120465 TPS at 1828 Triangles 11. tri-linear transparency texture double buffers 66.80 FPS 122110 TPS at 1828 Triangles 12. tri-linear transparency texture single buffer 66.94 FPS 122293 TPS at 1828 Triangles 13. tri-linear transparency texture with over sampling double buffers 47.29 FPS 91289 TPS at 1930 Triangles 14. tri-linear transparency texture with over sampling single buffer 46.98 FPS 91096 TPS at 1930 Triangles 15. tri-linear shading texture transparency texture double buffers 43.82 FPS 138232 TPS at 3156 Triangles 16. tri-linear shading texture transparency texture single buffer 44.24 FPS 139495 TPS at 3156 Triangles 17. tri-linear shading texture transparency texture high quality clock double buffers 10.49 FPS 165186 TPS at 15732 Triangles 18. tri-linear shading texture transparency texture high quality clock single buffer 10.51 FPS 165186 TPS at 15732 Triangles