glclock-4.5 benchmark test. 1. double buffers 59.80 FPS 107520 TPS at 1798 Triangles 2. single buffer 87.20 FPS 156785 TPS at 1798 Triangles 3. environment mapping double buffers 59.79 FPS 109314 TPS at 1828 Triangles 4. environment mapping single buffer 70.28 FPS 128325 TPS at 1828 Triangles 5. bi-linear environment mapping double buffers 59.86 FPS 109314 TPS at 1828 Triangles 6. bi-linear environment mapping single buffer 70.49 FPS 128874 TPS at 1828 Triangles 7. tri-linear environment mapping double buffers 59.81 FPS 109314 TPS at 1828 Triangles 8. tri-linear environment mapping single buffer 70.48 FPS 128691 TPS at 1828 Triangles 9. tri-linear shading texture double buffers 59.80 FPS 109314 TPS at 1828 Triangles 10. tri-linear shading texture single buffer 70.49 FPS 128874 TPS at 1828 Triangles 11. tri-linear transparency texture double buffers 59.81 FPS 109314 TPS at 1828 Triangles 12. tri-linear transparency texture single buffer 69.86 FPS 128325 TPS at 1828 Triangles 13. tri-linear transparency texture with over sampling double buffers 48.75 FPS 93991 TPS at 1930 Triangles 14. tri-linear transparency texture with over sampling single buffer 48.80 FPS 94184 TPS at 1930 Triangles 15. tri-linear shading texture transparency texture double buffers 45.39 FPS 143282 TPS at 3156 Triangles 16. tri-linear shading texture transparency texture single buffer 45.64 FPS 143913 TPS at 3156 Triangles 17. tri-linear shading texture transparency texture high quality clock double buffers 10.67 FPS 166759 TPS at 15732 Triangles 18. tri-linear shading texture transparency texture high quality clock single buffer 10.60 FPS 166759 TPS at 15732 Triangles