glclock benchmark test. 1. double buffers 92.21 FPS 165786 TPS at 1798 Triangles 2. single buffer 106.70 FPS 191854 TPS at 1798 Triangles 3. environment mapping double buffers 104.50 FPS 191031 TPS at 1828 Triangles 4. environment mapping single buffer 115.60 FPS 211320 TPS at 1828 Triangles 5. bi-linear environment mapping double buffers 103.60 FPS 189379 TPS at 1828 Triangles 6. bi-linear environment mapping single buffer 115.88 FPS 211830 TPS at 1828 Triangles 7. tri-linear environment mapping double buffers 102.21 FPS 186831 TPS at 1828 Triangles 8. tri-linear environment mapping single buffer 116.81 FPS 213527 TPS at 1828 Triangles 9. tri-linear shading texture double buffers 80.78 FPS 147659 TPS at 1828 Triangles 10. tri-linear shading texture single buffer 89.39 FPS 163413 TPS at 1828 Triangles 11. tri-linear transparency texture double buffers 104.41 FPS 190856 TPS at 1828 Triangles 12. tri-linear transparency texture single buffer 122.28 FPS 223530 TPS at 1828 Triangles 13. tri-linear shading texture transparency texture double buffers 64.36 FPS 203130 TPS at 3156 Triangles 14. tri-linear shading texture transparency texture single buffer 69.16 FPS 218284 TPS at 3156 Triangles 15. tri-linear shading texture transparency texture high quality clock double buffers 22.82 FPS 359078 TPS at 15732 Triangles 16. tri-linear shading texture transparency texture high quality clock single buffer 22.93 FPS 360684 TPS at 15732 Triangles