glclock benchmark test. 1. double buffers 80.78 FPS 145238 TPS at 1798 Triangles 2. single buffer 90.79 FPS 163248 TPS at 1798 Triangles 3. environment mapping double buffers 92.20 FPS 168550 TPS at 1828 Triangles 4. environment mapping single buffer 100.20 FPS 183160 TPS at 1828 Triangles 5. bi-linear environment mapping double buffers 91.31 FPS 166906 TPS at 1828 Triangles 6. bi-linear environment mapping single buffer 99.30 FPS 181516 TPS at 1828 Triangles 7. tri-linear environment mapping double buffers 87.39 FPS 159756 TPS at 1828 Triangles 8. tri-linear environment mapping single buffer 99.29 FPS 181500 TPS at 1828 Triangles 9. tri-linear shading texture double buffers 72.47 FPS 132468 TPS at 1828 Triangles 10. tri-linear shading texture single buffer 77.38 FPS 141444 TPS at 1828 Triangles 11. tri-linear transparency texture double buffers 92.20 FPS 168539 TPS at 1828 Triangles 12. tri-linear transparency texture single buffer 100.21 FPS 183178 TPS at 1828 Triangles 13. tri-linear shading texture transparency texture double buffers 55.30 FPS 174527 TPS at 3156 Triangles 14. tri-linear shading texture transparency texture single buffer 60.31 FPS 190342 TPS at 3156 Triangles 15. tri-linear shading texture transparency texture high quality clock double buffers 17.91 FPS 281696 TPS at 15732 Triangles 16. tri-linear shading texture transparency texture high quality clock single buffer 18.10 FPS 284816 TPS at 15732 Triangles