glclock benchmark test. 1. double buffers 24.99 FPS 44930 TPS at 1798 Triangles 2. single buffer 36.59 FPS 65781 TPS at 1798 Triangles 3. environment mapping double buffers 36.48 FPS 66693 TPS at 1828 Triangles 4. environment mapping single buffer 41.44 FPS 75746 TPS at 1828 Triangles 5. bi-linear environment mapping double buffers 34.11 FPS 62357 TPS at 1828 Triangles 6. bi-linear environment mapping single buffer 40.14 FPS 73383 TPS at 1828 Triangles 7. tri-linear environment mapping double buffers 24.97 FPS 45636 TPS at 1828 Triangles 8. tri-linear environment mapping single buffer 31.53 FPS 57637 TPS at 1828 Triangles 9. tri-linear shading texture double buffers 24.97 FPS 45636 TPS at 1828 Triangles 10. tri-linear shading texture single buffer 32.59 FPS 59568 TPS at 1828 Triangles 11. tri-linear transparency texture double buffers 24.94 FPS 45586 TPS at 1828 Triangles 12. tri-linear transparency texture single buffer 31.48 FPS 57554 TPS at 1828 Triangles 13. tri-linear shading texture transparency texture double buffers 3.44 FPS 10862 TPS at 3156 Triangles (Software) 14. tri-linear shading texture transparency texture single buffer 19.49 FPS 61515 TPS at 3156 Triangles 15. tri-linear shading texture transparency texture high quality clock double buffers 2.20 FPS 34641 TPS at 15732 Triangles (Software) 16. tri-linear shading texture transparency texture high quality clock single buffer 7.47 FPS 117449 TPS at 15732 Triangles