glclock benchmark test. 1. double buffers 26.79 FPS 48174 TPS at 1798 Triangles 2. single buffer 22.49 FPS 40433 TPS at 1798 Triangles 3. environment mapping double buffers 11.90 FPS 21751 TPS at 1828 Triangles 4. environment mapping single buffer 11.44 FPS 20903 TPS at 1828 Triangles 5. bi-linear environment mapping double buffers 10.57 FPS 19326 TPS at 1828 Triangles 6. bi-linear environment mapping single buffer 10.56 FPS 19298 TPS at 1828 Triangles 7. tri-linear environment mapping double buffers 8.26 FPS 15092 TPS at 1828 Triangles 8. tri-linear environment mapping single buffer 8.13 FPS 14857 TPS at 1828 Triangles 9. tri-linear shading texture double buffers 8.79 FPS 16070 TPS at 1828 Triangles 10. tri-linear shading texture single buffer 8.60 FPS 15721 TPS at 1828 Triangles 11. tri-linear transparency texture double buffers 7.34 FPS 13411 TPS at 1828 Triangles 12. tri-linear transparency texture single buffer 6.46 FPS 11815 TPS at 1828 Triangles 13. tri-linear shading texture transparency texture double buffers 4.13 FPS 13026 TPS at 3156 Triangles 14. tri-linear shading texture transparency texture single buffer 3.97 FPS 12523 TPS at 3156 Triangles 15. tri-linear shading texture transparency texture high quality clock double buffers 2.53 FPS 39777 TPS at 15732 Triangles 16. tri-linear shading texture transparency texture high quality clock single buffer 2.48 FPS 38969 TPS at 15732 Triangles