glclock benchmark test. 1. double buffers 24.28 FPS 43655 TPS at 1798 Triangles 2. single buffer 24.20 FPS 43514 TPS at 1798 Triangles 3. environment mapping double buffers 51.06 FPS 93330 TPS at 1828 Triangles 4. environment mapping single buffer 51.30 FPS 93781 TPS at 1828 Triangles 5. bi-linear environment mapping double buffers 51.30 FPS 93773 TPS at 1828 Triangles 6. bi-linear environment mapping single buffer 51.30 FPS 93776 TPS at 1828 Triangles 7. tri-linear environment mapping double buffers 51.05 FPS 93314 TPS at 1828 Triangles 8. tri-linear environment mapping single buffer 51.50 FPS 94134 TPS at 1828 Triangles 9. tri-linear shading texture double buffers 22.90 FPS 41862 TPS at 1828 Triangles 10. tri-linear shading texture single buffer 23.10 FPS 42218 TPS at 1828 Triangles 11. tri-linear transparency texture double buffers 51.55 FPS 94239 TPS at 1828 Triangles 12. tri-linear transparency texture single buffer 51.45 FPS 94055 TPS at 1828 Triangles 13. tri-linear shading texture transparency texture double buffers 23.60 FPS 74467 TPS at 3156 Triangles 14. tri-linear shading texture transparency texture single buffer 23.70 FPS 74786 TPS at 3156 Triangles 15. tri-linear shading texture transparency texture high quality clock double buffers 5.50 FPS 86568 TPS at 15732 Triangles 16. tri-linear shading texture transparency texture high quality clock single buffer 5.50 FPS 86576 TPS at 15732 Triangles