glclock benchmark test. 1. double buffers 50.55 FPS 90890 TPS at 1798 Triangles 2. single buffer 50.70 FPS 91153 TPS at 1798 Triangles 3. environment mapping double buffers 48.75 FPS 89117 TPS at 1828 Triangles 4. environment mapping single buffer 48.70 FPS 89017 TPS at 1828 Triangles 5. bi-linear environment mapping double buffers 48.50 FPS 88656 TPS at 1828 Triangles 6. bi-linear environment mapping single buffer 48.76 FPS 89130 TPS at 1828 Triangles 7. tri-linear environment mapping double buffers 48.10 FPS 87927 TPS at 1828 Triangles 8. tri-linear environment mapping single buffer 48.55 FPS 88752 TPS at 1828 Triangles 9. tri-linear shading texture double buffers 42.14 FPS 77034 TPS at 1828 Triangles 10. tri-linear shading texture single buffer 42.09 FPS 76946 TPS at 1828 Triangles 11. tri-linear transparency texture double buffers 48.71 FPS 89039 TPS at 1828 Triangles 12. tri-linear transparency texture single buffer 48.69 FPS 89008 TPS at 1828 Triangles 13. tri-linear shading texture transparency texture double buffers 29.03 FPS 91606 TPS at 3156 Triangles 14. tri-linear shading texture transparency texture single buffer 28.86 FPS 91092 TPS at 3156 Triangles 15. tri-linear shading texture transparency texture high quality clock double buffers 6.61 FPS 104034 TPS at 15732 Triangles 16. tri-linear shading texture transparency texture high quality clock single buffer 6.63 FPS 104292 TPS at 15732 Triangles