glclock benchmark test. 1. double buffers 21.21 FPS 38141 TPS at 1798 Triangles 2. single buffer 18.00 FPS 32360 TPS at 1798 Triangles 3. environment mapping double buffers 8.85 FPS 16174 TPS at 1828 Triangles 4. environment mapping single buffer 8.39 FPS 15337 TPS at 1828 Triangles 5. bi-linear environment mapping double buffers 4.26 FPS 7778 TPS at 1828 Triangles 6. bi-linear environment mapping single buffer 4.19 FPS 7666 TPS at 1828 Triangles 7. tri-linear environment mapping double buffers 2.89 FPS 5290 TPS at 1828 Triangles 8. tri-linear environment mapping single buffer 2.85 FPS 5211 TPS at 1828 Triangles 9. tri-linear shading texture double buffers 3.48 FPS 6367 TPS at 1828 Triangles 10. tri-linear shading texture single buffer 3.41 FPS 6238 TPS at 1828 Triangles 11. tri-linear transparency texture double buffers 2.71 FPS 4961 TPS at 1828 Triangles 12. tri-linear transparency texture single buffer 2.49 FPS 4543 TPS at 1828 Triangles 13. tri-linear shading texture transparency texture double buffers 1.42 FPS 4494 TPS at 3156 Triangles 14. tri-linear shading texture transparency texture single buffer 1.41 FPS 4443 TPS at 3156 Triangles 15. tri-linear shading texture transparency texture high quality clock double buffers 1.10 FPS 17305 TPS at 15732 Triangles 16. tri-linear shading texture transparency texture high quality clock single buffer 1.06 FPS 16706 TPS at 15732 Triangles