glclock benchmark test. 1. double buffers 71.99 FPS 129443 TPS at 1798 Triangles 2. single buffer 324.47 FPS 583392 TPS at 1798 Triangles 3. environment mapping double buffers 71.99 FPS 131604 TPS at 1828 Triangles 4. environment mapping single buffer 325.97 FPS 595865 TPS at 1828 Triangles 5. bi-linear environment mapping double buffers 71.99 FPS 131602 TPS at 1828 Triangles 6. bi-linear environment mapping single buffer 324.90 FPS 593917 TPS at 1828 Triangles 7. tri-linear environment mapping double buffers 71.99 FPS 131602 TPS at 1828 Triangles 8. tri-linear environment mapping single buffer 497.60 FPS 909614 TPS at 1828 Triangles 9. tri-linear shading texture double buffers 71.99 FPS 131589 TPS at 1828 Triangles 10. tri-linear shading texture single buffer 309.89 FPS 566485 TPS at 1828 Triangles 11. tri-linear transparency texture double buffers 71.99 FPS 131602 TPS at 1828 Triangles 12. tri-linear transparency texture single buffer 493.15 FPS 901477 TPS at 1828 Triangles 13. tri-linear shading texture transparency texture double buffers 71.99 FPS 227209 TPS at 3156 Triangles 14. tri-linear shading texture transparency texture single buffer 309.26 FPS 976030 TPS at 3156 Triangles 15. tri-linear shading texture transparency texture high quality clock double buffers 71.99 FPS 1132590 TPS at 15732 Triangles 16. tri-linear shading texture transparency texture high quality clock single buffer 127.04 FPS 1998572 TPS at 15732 Triangles