glclock-4.5 benchmark test. 1. double buffers 37.96 FPS 68144 TPS at 1798 Triangles 2. single buffer 67.83 FPS 121904 TPS at 1798 Triangles 3. environment mapping double buffers 75.92 FPS 138745 TPS at 1828 Triangles 4. environment mapping single buffer 262.43 FPS 479667 TPS at 1828 Triangles 5. bi-linear environment mapping double buffers 75.92 FPS 138928 TPS at 1828 Triangles 6. bi-linear environment mapping single buffer 262.43 FPS 479667 TPS at 1828 Triangles 7. tri-linear environment mapping double buffers 75.92 FPS 138745 TPS at 1828 Triangles 8. tri-linear environment mapping single buffer 262.82 FPS 480581 TPS at 1828 Triangles 9. tri-linear shading texture double buffers 75.92 FPS 138745 TPS at 1828 Triangles 10. tri-linear shading texture single buffer 98.88 FPS 180789 TPS at 1828 Triangles 11. tri-linear transparency texture double buffers 75.92 FPS 138928 TPS at 1828 Triangles 12. tri-linear transparency texture single buffer 259.73 FPS 474731 TPS at 1828 Triangles 13. tri-linear transparency texture with over sampling double buffers 75.92 FPS 146487 TPS at 1930 Triangles 14. tri-linear transparency texture with over sampling single buffer 128.19 FPS 247426 TPS at 1930 Triangles 15. tri-linear shading texture transparency texture double buffers 75.92 FPS 239540 TPS at 3156 Triangles 16. tri-linear shading texture transparency texture single buffer 144.33 FPS 455410 TPS at 3156 Triangles 17. tri-linear shading texture transparency texture high quality clock double buffers 37.96 FPS 597816 TPS at 15732 Triangles 18. tri-linear shading texture transparency texture high quality clock single buffer 46.02 FPS 723672 TPS at 15732 Triangles