glclock benchmark test. 1. double buffers 39.09 FPS 70290 TPS at 1798 Triangles 2. single buffer 74.98 FPS 134811 TPS at 1798 Triangles 3. environment mapping double buffers 37.50 FPS 68543 TPS at 1828 Triangles 4. environment mapping single buffer 68.53 FPS 125265 TPS at 1828 Triangles 5. bi-linear environment mapping double buffers 37.49 FPS 68536 TPS at 1828 Triangles 6. bi-linear environment mapping single buffer 67.15 FPS 122755 TPS at 1828 Triangles 7. tri-linear environment mapping double buffers 37.49 FPS 68536 TPS at 1828 Triangles 8. tri-linear environment mapping single buffer 67.01 FPS 122491 TPS at 1828 Triangles 9. tri-linear shading texture double buffers 37.49 FPS 68536 TPS at 1828 Triangles 10. tri-linear shading texture single buffer 66.39 FPS 121355 TPS at 1828 Triangles 11. tri-linear transparency texture double buffers 37.44 FPS 68442 TPS at 1828 Triangles 12. tri-linear transparency texture single buffer 68.62 FPS 125432 TPS at 1828 Triangles 13. tri-linear shading texture transparency texture double buffers 32.61 FPS 102914 TPS at 3156 Triangles 14. tri-linear shading texture transparency texture single buffer 40.79 FPS 128732 TPS at 3156 Triangles 15. tri-linear shading texture transparency texture high quality clock double buffers 10.38 FPS 163252 TPS at 15732 Triangles 16. tri-linear shading texture transparency texture high quality clock single buffer 11.06 FPS 173998 TPS at 15732 Triangles