glclock-4.5 benchmark test. 1. double buffers 106.81 FPS 191666 TPS at 1798 Triangles 2. single buffer 94.50 FPS 169911 TPS at 1798 Triangles 3. environment mapping double buffers 178.00 FPS 315147 TPS at 1828 Triangles 4. environment mapping single buffer 161.89 FPS 287544 TPS at 1828 Triangles 5. bi-linear environment mapping double buffers 177.48 FPS 314598 TPS at 1828 Triangles 6. bi-linear environment mapping single buffer 155.33 FPS 273834 TPS at 1828 Triangles 7. tri-linear environment mapping double buffers 175.30 FPS 320448 TPS at 1828 Triangles 8. tri-linear environment mapping single buffer 152.00 FPS 277856 TPS at 1828 Triangles 9. tri-linear shading texture double buffers 86.80 FPS 156659 TPS at 1828 Triangles 10. tri-linear shading texture single buffer 89.59 FPS 159767 TPS at 1828 Triangles 11. tri-linear transparency texture double buffers 147.10 FPS 268898 TPS at 1828 Triangles 12. tri-linear transparency texture single buffer 136.20 FPS 248973 TPS at 1828 Triangles 13. tri-linear transparency texture with over sampling double buffers 90.50 FPS 174665 TPS at 1930 Triangles 14. tri-linear transparency texture with over sampling single buffer 82.00 FPS 158260 TPS at 1930 Triangles 15. tri-linear shading texture transparency texture double buffers 80.10 FPS 252795 TPS at 3156 Triangles 16. tri-linear shading texture transparency texture single buffer 74.60 FPS 235437 TPS at 3156 Triangles 17. tri-linear shading texture transparency texture high quality clock double buffers 30.85 FPS 411597 TPS at 13812 Triangles 18. tri-linear shading texture transparency texture high quality clock single buffer 27.60 FPS 381211 TPS at 13812 Triangles