glclock-4.5 benchmark test. 1. double buffers 74.90 FPS 134670 TPS at 1798 Triangles 2. single buffer 114.70 FPS 206230 TPS at 1798 Triangles 3. environment mapping double buffers 74.90 FPS 136917 TPS at 1828 Triangles 4. environment mapping single buffer 169.40 FPS 309663 TPS at 1828 Triangles 5. bi-linear environment mapping double buffers 74.90 FPS 136917 TPS at 1828 Triangles 6. bi-linear environment mapping single buffer 166.90 FPS 305093 TPS at 1828 Triangles 7. tri-linear environment mapping double buffers 74.90 FPS 136917 TPS at 1828 Triangles 8. tri-linear environment mapping single buffer 166.70 FPS 304727 TPS at 1828 Triangles 9. tri-linear shading texture double buffers 74.90 FPS 136917 TPS at 1828 Triangles 10. tri-linear shading texture single buffer 104.70 FPS 191391 TPS at 1828 Triangles 11. tri-linear transparency texture double buffers 74.90 FPS 136917 TPS at 1828 Triangles 12. tri-linear transparency texture single buffer 167.10 FPS 305458 TPS at 1828 Triangles 13. tri-linear transparency texture with over sampling double buffers 74.90 FPS 144557 TPS at 1930 Triangles 14. tri-linear transparency texture with over sampling single buffer 101.10 FPS 195123 TPS at 1930 Triangles 15. tri-linear shading texture transparency texture double buffers 74.90 FPS 236384 TPS at 3156 Triangles 16. tri-linear shading texture transparency texture single buffer 86.20 FPS 272047 TPS at 3156 Triangles 17. tri-linear shading texture transparency texture high quality clock double buffers 24.98 FPS 345300 TPS at 13812 Triangles 18. tri-linear shading texture transparency texture high quality clock single buffer 26.33 FPS 363255 TPS at 13812 Triangles