glclock-4.5 benchmark test. 1. double buffers 84.90 FPS 152650 TPS at 1798 Triangles 2. single buffer 110.70 FPS 199038 TPS at 1798 Triangles 3. environment mapping double buffers 84.90 FPS 155197 TPS at 1828 Triangles 4. environment mapping single buffer 163.10 FPS 298146 TPS at 1828 Triangles 5. bi-linear environment mapping double buffers 84.90 FPS 155197 TPS at 1828 Triangles 6. bi-linear environment mapping single buffer 163.10 FPS 298146 TPS at 1828 Triangles 7. tri-linear environment mapping double buffers 84.90 FPS 155197 TPS at 1828 Triangles 8. tri-linear environment mapping single buffer 161.80 FPS 295770 TPS at 1828 Triangles 9. tri-linear shading texture double buffers 79.90 FPS 146057 TPS at 1828 Triangles 10. tri-linear shading texture single buffer 101.60 FPS 185724 TPS at 1828 Triangles 11. tri-linear transparency texture double buffers 84.90 FPS 155197 TPS at 1828 Triangles 12. tri-linear transparency texture single buffer 162.50 FPS 297050 TPS at 1828 Triangles 13. tri-linear transparency texture with over sampling double buffers 84.50 FPS 163085 TPS at 1930 Triangles 14. tri-linear transparency texture with over sampling single buffer 95.70 FPS 184701 TPS at 1930 Triangles 15. tri-linear shading texture transparency texture double buffers 42.46 FPS 134130 TPS at 3156 Triangles 16. tri-linear shading texture transparency texture single buffer 83.22 FPS 262894 TPS at 3156 Triangles 17. tri-linear shading texture transparency texture high quality clock double buffers 21.24 FPS 292814 TPS at 13812 Triangles 18. tri-linear shading texture transparency texture high quality clock single buffer 25.70 FPS 354968 TPS at 13812 Triangles