glclock-4.5 benchmark test. 1. double buffers 60.00 FPS 107880 TPS at 1798 Triangles 2. single buffer 331.00 FPS 595138 TPS at 1798 Triangles 3. environment mapping double buffers 59.80 FPS 109314 TPS at 1828 Triangles 4. environment mapping single buffer 203.30 FPS 371632 TPS at 1828 Triangles 5. bi-linear environment mapping double buffers 60.00 FPS 109680 TPS at 1828 Triangles 6. bi-linear environment mapping single buffer 202.60 FPS 370352 TPS at 1828 Triangles 7. tri-linear environment mapping double buffers 60.00 FPS 109680 TPS at 1828 Triangles 8. tri-linear environment mapping single buffer 208.20 FPS 380589 TPS at 1828 Triangles 9. tri-linear shading texture double buffers 59.90 FPS 109497 TPS at 1828 Triangles 10. tri-linear shading texture single buffer 187.90 FPS 343481 TPS at 1828 Triangles 11. tri-linear transparency texture double buffers 59.90 FPS 109497 TPS at 1828 Triangles 12. tri-linear transparency texture single buffer 208.50 FPS 381138 TPS at 1828 Triangles 13. tri-linear transparency texture with over sampling double buffers 59.90 FPS 115607 TPS at 1930 Triangles 14. tri-linear transparency texture with over sampling single buffer 114.40 FPS 220792 TPS at 1930 Triangles 15. tri-linear shading texture transparency texture double buffers 59.90 FPS 189044 TPS at 3156 Triangles 16. tri-linear shading texture transparency texture single buffer 122.20 FPS 385663 TPS at 3156 Triangles 17. tri-linear shading texture transparency texture high quality clock double buffers 26.74 FPS 368780 TPS at 13812 Triangles 18. tri-linear shading texture transparency texture high quality clock single buffer 32.10 FPS 443365 TPS at 13812 Triangles