glclcok-5.0 Benchmark Test. GL Vendor : Intense3D, Inc. GL Renderer: GLZICD 04.06.01.47 GL Version : 1.1 1. double buffers 313.10 FPS 576730 TPS at 1842 Triangles 2. single buffer 284.30 FPS 523680 TPS at 1842 Triangles 3. environment mapping double buffers 176.40 FPS 329868 TPS at 1870 Triangles 4. environment mapping single buffer 170.60 FPS 319022 TPS at 1870 Triangles 5. bi-linear environment mapping double buffers 176.70 FPS 330429 TPS at 1870 Triangles 6. bi-linear environment mapping single buffer 170.70 FPS 319209 TPS at 1870 Triangles 7. tri-linear environment mapping double buffers 180.10 FPS 336787 TPS at 1870 Triangles 8. tri-linear environment mapping single buffer 173.90 FPS 325193 TPS at 1870 Triangles 9. tri-linear shading texture double buffers 178.40 FPS 333608 TPS at 1870 Triangles 10. tri-linear shading texture single buffer 162.50 FPS 303875 TPS at 1870 Triangles 11. tri-linear transparency texture double buffers 184.20 FPS 344454 TPS at 1870 Triangles 12. tri-linear transparency texture single buffer 182.50 FPS 341275 TPS at 1870 Triangles 13. tri-linear transparency texture with over sampling double buffers 82.40 FPS 176336 TPS at 2140 Triangles 14. tri-linear transparency texture with over sampling single buffer 83.80 FPS 179332 TPS at 2140 Triangles 15. tri-linear shading texture transparency texture double buffers 101.10 FPS 323317 TPS at 3198 Triangles 16. tri-linear shading texture transparency texture single buffer 99.10 FPS 316921 TPS at 3198 Triangles 17. tri-linear shading texture transparency texture high quality clock double buffers 39.10 FPS 541691 TPS at 13854 Triangles 18. tri-linear shading texture transparency texture high quality clock single buffer 39.56 FPS 547233 TPS at 13854 Triangles