glclock-4.5 benchmark test. 1. double buffers 60.00 FPS 107880 TPS at 1798 Triangles 2. single buffer 134.00 FPS 240932 TPS at 1798 Triangles 3. environment mapping double buffers 60.00 FPS 109680 TPS at 1828 Triangles 4. environment mapping single buffer 155.80 FPS 284802 TPS at 1828 Triangles 5. bi-linear environment mapping double buffers 60.00 FPS 109680 TPS at 1828 Triangles 6. bi-linear environment mapping single buffer 155.60 FPS 284436 TPS at 1828 Triangles 7. tri-linear environment mapping double buffers 60.00 FPS 109680 TPS at 1828 Triangles 8. tri-linear environment mapping single buffer 155.30 FPS 283888 TPS at 1828 Triangles 9. tri-linear shading texture double buffers 60.00 FPS 109680 TPS at 1828 Triangles 10. tri-linear shading texture single buffer 114.60 FPS 209488 TPS at 1828 Triangles 11. tri-linear transparency texture double buffers 60.00 FPS 109680 TPS at 1828 Triangles 12. tri-linear transparency texture single buffer 159.70 FPS 291931 TPS at 1828 Triangles 13. tri-linear transparency texture with over sampling double buffers 60.00 FPS 115800 TPS at 1930 Triangles 14. tri-linear transparency texture with over sampling single buffer 84.70 FPS 163471 TPS at 1930 Triangles 15. tri-linear shading texture transparency texture double buffers 60.00 FPS 189360 TPS at 3156 Triangles 16. tri-linear shading texture transparency texture single buffer 88.80 FPS 280252 TPS at 3156 Triangles 17. tri-linear shading texture transparency texture high quality clock double buffers 25.60 FPS 353587 TPS at 13812 Triangles 18. tri-linear shading texture transparency texture high quality clock single buffer 31.65 FPS 436459 TPS at 13812 Triangles