glclock-4.5 benchmark test. 1. double buffers 435.60 FPS 783208 TPS at 1798 Triangles 2. single buffer 486.60 FPS 874906 TPS at 1798 Triangles 3. environment mapping double buffers 83.30 FPS 152272 TPS at 1828 Triangles 4. environment mapping single buffer 84.80 FPS 155014 TPS at 1828 Triangles 5. bi-linear environment mapping double buffers 82.90 FPS 151541 TPS at 1828 Triangles 6. bi-linear environment mapping single buffer 84.30 FPS 154100 TPS at 1828 Triangles 7. tri-linear environment mapping double buffers 82.60 FPS 150992 TPS at 1828 Triangles 8. tri-linear environment mapping single buffer 83.90 FPS 153369 TPS at 1828 Triangles 9. tri-linear shading texture double buffers 84.60 FPS 154648 TPS at 1828 Triangles 10. tri-linear shading texture single buffer 86.00 FPS 157208 TPS at 1828 Triangles 11. tri-linear transparency texture double buffers 85.60 FPS 156476 TPS at 1828 Triangles 12. tri-linear transparency texture single buffer 87.20 FPS 159401 TPS at 1828 Triangles 13. tri-linear transparency texture with over sampling double buffers 73.70 FPS 142241 TPS at 1930 Triangles 14. tri-linear transparency texture with over sampling single buffer 74.20 FPS 143206 TPS at 1930 Triangles 15. tri-linear shading texture transparency texture double buffers 46.60 FPS 147069 TPS at 3156 Triangles 16. tri-linear shading texture transparency texture single buffer 46.93 FPS 148332 TPS at 3156 Triangles 17. tri-linear shading texture transparency texture high quality clock double buffers 11.17 FPS 154694 TPS at 13812 Triangles 18. tri-linear shading texture transparency texture high quality clock single buffer 11.20 FPS 154694 TPS at 13812 Triangles