glclcok-5.0 Benchmark Test. GL Vendor : 3Dlabs GL Renderer: PERMEDIA3 GL Version : 1.1.26 1. double buffers 75.00 FPS 138150 TPS at 1842 Triangles 2. single buffer 156.50 FPS 288273 TPS at 1842 Triangles 3. environment mapping double buffers 75.00 FPS 140250 TPS at 1870 Triangles 4. environment mapping single buffer 180.10 FPS 336787 TPS at 1870 Triangles 5. bi-linear environment mapping double buffers 74.90 FPS 140063 TPS at 1870 Triangles 6. bi-linear environment mapping single buffer 179.80 FPS 336226 TPS at 1870 Triangles 7. tri-linear environment mapping double buffers 75.00 FPS 140250 TPS at 1870 Triangles 8. tri-linear environment mapping single buffer 180.60 FPS 337722 TPS at 1870 Triangles 9. tri-linear shading texture double buffers 75.00 FPS 140250 TPS at 1870 Triangles 10. tri-linear shading texture single buffer 132.50 FPS 247775 TPS at 1870 Triangles 11. tri-linear transparency texture double buffers 75.00 FPS 140250 TPS at 1870 Triangles 12. tri-linear transparency texture single buffer 151.20 FPS 282744 TPS at 1870 Triangles 13. tri-linear transparency texture with over sampling double buffers 75.00 FPS 160500 TPS at 2140 Triangles 14. tri-linear transparency texture with over sampling single buffer 98.20 FPS 210148 TPS at 2140 Triangles 15. tri-linear shading texture transparency texture double buffers 74.90 FPS 239530 TPS at 3198 Triangles 16. tri-linear shading texture transparency texture single buffer 88.30 FPS 282383 TPS at 3198 Triangles 17. tri-linear shading texture transparency texture high quality clock double buffers 23.54 FPS 325569 TPS at 13854 Triangles 18. tri-linear shading texture transparency texture high quality clock single buffer 27.54 FPS 380985 TPS at 13854 Triangles