glclock-4.5 benchmark test. 1. double buffers 110.84 FPS 199398 TPS at 1798 Triangles 2. single buffer 116.14 FPS 208927 TPS at 1798 Triangles 3. environment mapping double buffers 109.36 FPS 199983 TPS at 1828 Triangles 4. environment mapping single buffer 112.76 FPS 206198 TPS at 1828 Triangles 5. bi-linear environment mapping double buffers 110.86 FPS 202725 TPS at 1828 Triangles 6. bi-linear environment mapping single buffer 111.16 FPS 203273 TPS at 1828 Triangles 7. tri-linear environment mapping double buffers 108.76 FPS 198886 TPS at 1828 Triangles 8. tri-linear environment mapping single buffer 112.46 FPS 205467 TPS at 1828 Triangles 9. tri-linear shading texture double buffers 89.15 FPS 162874 TPS at 1828 Triangles 10. tri-linear shading texture single buffer 91.75 FPS 167627 TPS at 1828 Triangles 11. tri-linear transparency texture double buffers 112.46 FPS 205467 TPS at 1828 Triangles 12. tri-linear transparency texture single buffer 114.07 FPS 208392 TPS at 1828 Triangles 13. tri-linear transparency texture with over sampling double buffers 69.24 FPS 133556 TPS at 1930 Triangles 14. tri-linear transparency texture with over sampling single buffer 69.84 FPS 134714 TPS at 1930 Triangles 15. tri-linear shading texture transparency texture double buffers 67.84 FPS 213976 TPS at 3156 Triangles 16. tri-linear shading texture transparency texture single buffer 68.93 FPS 217448 TPS at 3156 Triangles 17. tri-linear shading texture transparency texture high quality clock double buffers 21.23 FPS 292814 TPS at 13812 Triangles 18. tri-linear shading texture transparency texture high quality clock single buffer 21.27 FPS 294195 TPS at 13812 Triangles