glclock benchmark test. 1. double buffers 51.40 FPS 92416 TPS at 1798 Triangles 2. single buffer 53.46 FPS 96118 TPS at 1798 Triangles 3. environment mapping double buffers 51.60 FPS 94318 TPS at 1828 Triangles 4. environment mapping single buffer 55.37 FPS 101209 TPS at 1828 Triangles 5. bi-linear environment mapping double buffers 54.46 FPS 99544 TPS at 1828 Triangles 6. bi-linear environment mapping single buffer 52.90 FPS 96692 TPS at 1828 Triangles 7. tri-linear environment mapping double buffers 54.36 FPS 99367 TPS at 1828 Triangles 8. tri-linear environment mapping single buffer 56.50 FPS 103277 TPS at 1828 Triangles 9. tri-linear shading texture double buffers 44.85 FPS 81993 TPS at 1828 Triangles 10. tri-linear shading texture single buffer 45.90 FPS 83900 TPS at 1828 Triangles 11. tri-linear transparency texture double buffers 54.57 FPS 99745 TPS at 1828 Triangles 12. tri-linear transparency texture single buffer 56.00 FPS 102372 TPS at 1828 Triangles 13. tri-linear shading texture transparency texture double buffers 34.90 FPS 110148 TPS at 3156 Triangles 14. tri-linear shading texture transparency texture single buffer 34.20 FPS 107921 TPS at 3156 Triangles 15. tri-linear shading texture transparency texture high quality clock double buffers 10.53 FPS 165728 TPS at 15732 Triangles 16. tri-linear shading texture transparency texture high quality clock single buffer 10.64 FPS 167440 TPS at 15732 Triangles