glclock benchmark test. 1. double buffers 15.91 FPS 28613 TPS at 1798 Triangles 2. single buffer 13.04 FPS 23437 TPS at 1798 Triangles 3. environment mapping double buffers 6.31 FPS 11535 TPS at 1828 Triangles 4. environment mapping single buffer 6.26 FPS 11435 TPS at 1828 Triangles 5. bi-linear environment mapping double buffers 3.40 FPS 6216 TPS at 1828 Triangles 6. bi-linear environment mapping single buffer 3.42 FPS 6243 TPS at 1828 Triangles 7. tri-linear environment mapping double buffers 2.26 FPS 4130 TPS at 1828 Triangles 8. tri-linear environment mapping single buffer 2.33 FPS 4255 TPS at 1828 Triangles 9. tri-linear shading texture double buffers 2.75 FPS 5028 TPS at 1828 Triangles 10. tri-linear shading texture single buffer 2.82 FPS 5162 TPS at 1828 Triangles 11. tri-linear transparency texture double buffers 2.15 FPS 3930 TPS at 1828 Triangles 12. tri-linear transparency texture single buffer 2.14 FPS 3903 TPS at 1828 Triangles 13. tri-linear shading texture transparency texture double buffers 1.19 FPS 3742 TPS at 3156 Triangles 14. tri-linear shading texture transparency texture single buffer 1.20 FPS 3793 TPS at 3156 Triangles 15. tri-linear shading texture transparency texture high quality clock double buffers 0.93 FPS 14697 TPS at 15732 Triangles 16. tri-linear shading texture transparency texture high quality clock single buffer 0.93 FPS 14653 TPS at 15732 Triangles