glclock benchmark test. 1. double buffers 41.70 FPS 74977 TPS at 1798 Triangles 2. single buffer 42.60 FPS 76598 TPS at 1798 Triangles 3. environment mapping double buffers 44.10 FPS 80612 TPS at 1828 Triangles 4. environment mapping single buffer 46.56 FPS 85105 TPS at 1828 Triangles 5. bi-linear environment mapping double buffers 47.00 FPS 85922 TPS at 1828 Triangles 6. bi-linear environment mapping single buffer 46.75 FPS 85457 TPS at 1828 Triangles 7. tri-linear environment mapping double buffers 42.91 FPS 78432 TPS at 1828 Triangles 8. tri-linear environment mapping single buffer 47.00 FPS 85925 TPS at 1828 Triangles 9. tri-linear shading texture double buffers 36.80 FPS 67266 TPS at 1828 Triangles 10. tri-linear shading texture single buffer 37.10 FPS 67815 TPS at 1828 Triangles 11. tri-linear transparency texture double buffers 45.15 FPS 82531 TPS at 1828 Triangles 12. tri-linear transparency texture single buffer 47.19 FPS 86265 TPS at 1828 Triangles 13. tri-linear shading texture transparency texture double buffers 29.60 FPS 93420 TPS at 3156 Triangles 14. tri-linear shading texture transparency texture single buffer 30.15 FPS 95152 TPS at 3156 Triangles 15. tri-linear shading texture transparency texture high quality clock double buffers 9.25 FPS 145481 TPS at 15732 Triangles 16. tri-linear shading texture transparency texture high quality clock single buffer 8.66 FPS 136293 TPS at 15732 Triangles