glclock-4.5 benchmark test. 1. double buffers 117.36 FPS 210905 TPS at 1798 Triangles 2. single buffer 118.24 FPS 212703 TPS at 1798 Triangles 3. environment mapping double buffers 150.53 FPS 275296 TPS at 1828 Triangles 4. environment mapping single buffer 151.18 FPS 276210 TPS at 1828 Triangles 5. bi-linear environment mapping double buffers 149.88 FPS 273834 TPS at 1828 Triangles 6. bi-linear environment mapping single buffer 150.92 FPS 276028 TPS at 1828 Triangles 7. tri-linear environment mapping double buffers 115.56 FPS 211134 TPS at 1828 Triangles 8. tri-linear environment mapping single buffer 116.55 FPS 213144 TPS at 1828 Triangles 9. tri-linear shading texture double buffers 89.96 FPS 164520 TPS at 1828 Triangles 10. tri-linear shading texture single buffer 89.86 FPS 164154 TPS at 1828 Triangles 11. tri-linear transparency texture double buffers 117.27 FPS 214241 TPS at 1828 Triangles 12. tri-linear transparency texture single buffer 119.35 FPS 218263 TPS at 1828 Triangles 13. tri-linear transparency texture with over sampling double buffers 58.23 FPS 112326 TPS at 1930 Triangles 14. tri-linear transparency texture with over sampling single buffer 58.64 FPS 113098 TPS at 1930 Triangles 15. tri-linear shading texture transparency texture double buffers 71.67 FPS 226285 TPS at 3156 Triangles 16. tri-linear shading texture transparency texture single buffer 72.20 FPS 228178 TPS at 3156 Triangles 17. tri-linear shading texture transparency texture high quality clock double buffers 28.16 FPS 443642 TPS at 15732 Triangles 18. tri-linear shading texture transparency texture high quality clock single buffer 28.19 FPS 443642 TPS at 15732 Triangles